Thursday, 13 October 2016

Bloodreavers: Khorne Cultists in 40k


Greetings Gentle folk!

Today I'm going to be talking about my experiences with using Bloodreavers from Age of Sigmar as stand-in models for Chaos Cultists in Warhammer 40k, specifically when I am playing Khorne Daemonkin.

Looking back upon the release of the first cultists for Chaos that came with the 6th Edition Starter Set, the world was awed by the new sculpts, I myself was one of them, the sculpts for all the Chaos models in the set were amazing.


And yet, upon the release of the Age of Sigmar starter set with the new Bloodreavers, the 40k Cultists started to look a little bit weedy, especially for the scions of Khorne.  Now don't get me wrong, I still think the 40k cultists are great models, and should be used in my opinion for Nurgle (unless they make fat pustulent cult models), Tzeentch and Slaanesh.  However for Khorne the presence they hold just isn't quite the same.  Khorne models should be egregiously muscle-bound, including the trusty cultists.

So I have turned to the Bloodreavers as my go to cultists models for when I am playing my Khorne Daemonkin.  Now as you can see in the images below I haven't converted any of the base models to have autoguns, but this seems very easy to accomplish.  A quick search on Google should help you out if you want to get your hobby knife out.

Isn't his tan just awesome 😝

So what do I do about the shooting phase then, when all my mini dudez are toting knives and axes? I'll tell you... NOTHING!!!
Khorne is most pleased when blood is shed in the joy of close combat when you can see the light fade from your enemies eyes, their head arcing through the air as you claim another skull for the Skull throne!!!!

Hmmm... Might have gone off on one there....

Anyways getting back to the cultists, aesthetically they will slot straight into your Daemonkin army, will similar sizing and themes.  Now I hear you say, "but, but, they aren't on the correct basing size!!!" and yes you're right, when compared to their 40k counterparts.  However from the games I have played so far, the base size has played little to no difference in their survivability or ability to attack a unit.  Blast templates have covered a comparable amount of units, for if each model is 2in apart they will still get hit by both small and large blast templates.  If anything being on the larger base sizes have made it easier to hit my dudez more accurately compared to the smaller!

Another benefit of using the Bloodreavers are that they are currently sold as a larger unit compared to buying cultists on their own piecemeal (Yes I know eBay may be cheaper but not everyone is comfortable or capable of buying models in this way). Therefore you can increase the quantity of cultists you can get a hold, of for less cost overall.  And you really need cultists for Daemonkin, their survivability, and damage output should always be a bonus to the free walking blood tithe point that they are, so keep 'em cheap and small to maximise on the potential for more blood tithe.

Plus there is nothing quite so hilarious as sacrificing a Cultist champion to bring a Bloodthirster onto the field, and if you're very lucky, multiple bloodthirsters over the course of a game!

The plucky lil stabby dudez have served me well so far, and I will continue to use them cackling maniacally as they die for my benefit!


Shameless plug image for bloodhound and Daemonkin project.... 

What ideas have you got for substitute models? Have any AoS models crossed over to 40k or vice versa for you? If you have any how are they working out?  Bonus points for quick and easy conversions! Let us know in the comments.

Until next time
Jonathan

Friday, 23 September 2016

Whispers from the Warp -Sisters of Battle


Hello Again ladies and gents,

Just a quick one today as I came across a possible (might be already mentioned) rumour. WARNING TAKE WITH SALT! Link included below.


http://www.bolterandchainsword.com/topic/319188-the-future-of-sisters/page-15

Please remember this is not specifically a rumour blog, only added as it seemed interesting to find post reading the Adepta Sororitas codex.

Credit to original source Jacinda on The Bolter and Chainsword.

Until next time
Jonathan

Thoughts on Leadership in 40k


Hi Everyone!

It's been a bit of a while since I posted, with many things in work life and home life getting in the way of hobbying the blog took a bit of a step back.  But I have returned today so that we can speak about the lowly step child stat of 40k:  The Leadership Value.

Now I will try and avoid as much as possible the ground trod in relation to ATSKNF; I think we are all aware that as a rule it needs an overhaul of some sort, due to its mitigation of so many USRs.  However it came to me as a thought, what is the point of leadership these days? Has the potential of this stat been lost?
Leadership feels less about leading and more about how to save your skin and running away...


So why have leadership in the first place? In the Grim Darkness of the Far Future only crazy ass lunatics can get anything done? Right?

Wrong.  The 41st Millennium is full of stories of the little guys plucking up the courage to get what needs to be done, done. But there are also plenty of examples of big characters making mistakes and making bad leadership choices.  This is the underlying principle of leadership.  Everyone has different psychological reactions under pressure (except for Khorne Berserkers... dem biatches be cray cray).  And so we have our leadership value.

Pinning Checks, Moral Checks, ad nauseum all should still be impacted by the leadership value.  How these are used is fine in my opinion at the moment with the exception of the quantity of morale boosting abilities.  The use of morale debuffs currently within the game has been neutered.

But what if Leadership had another use? A very important use especially in these days of formations and faction specific detachments?  Leadership rolls now feel merely a way to keep your units where you want them at that time.  Which is realistic except for those situations for example where a courageous guardsman stands up and bayonets a daemon prince all because he had the courage. Leadership should do cool things to help units.  Also I say to you, how would our games be impacted if the extra abilities of the formations was linked to the leadership value?

Now I can hear some rattling of sabres in the background but hear with me.  Leadership would have a significant impact say if I was using the hammer of caliban formation.  I want to use monster hunters usr on a unit of carnifexes, but my techmarine must roll to see if the order goes through.  I fail, I lose the ability.  Maybe those carnifexes survive a little bit longer? Maybe they get into close combat and rip me to shreds...

Obviously some inherent abilities wouldn't need this check.  I can’t imagine a Chaos Lord shouting at his raptors to "Get Scarey!!!" to cause fear for example.  They just are. Now I know this treads on some of the gameplay mechanics of guard at present, however all armies issue orders.  Some leaders are better than others getting stuff done.  Sometimes no matter how good you are as a leader your men just won't do what you want, or do it badly....

What do you think?  Does this fall down when in use? Does the idea of more dice rolls fill you with terror? (Take a Moral Check 😝)

Let me know in the comments
Until next time
Jonathan

Friday, 26 August 2016

Imperial Knights Renegade: Rote of Damnation - A WIP


Hi Everyone!

Quick one today as I will be getting ready to disappear off on my holidays soon! There will be a bit of a post drought while I'm away but, hopefully I should be able to get some further articles scripted up in my downtime while I'm away.  I definitely want to have a think about all the rumours coming through about Primarchs returning to the 41st Millennium, what might this mean for the setting and what it means from a gaming standpoint.

Anyways, I've had a few hours to crack on with the second Renegade Knight that came with the Imperial Knights Renegade box set and you can see below where I have managed to get to so far.



As I mentioned in the previous Renegade article with Litany of Destruction this is his new buddy Rote of Damnation!  As you can see Rote has been very easily converted to include spikes from his pauldrons.  This was unashamedly stolen from a conversion article online (think it may have been Bolter and Chainsword, but I forget right now).  If you want to try the same just clip some of the minarets off from the sanctum imperialis set and glue to the pauldrons, when I completed this they sat very flush without any extra unnecessary cutting, but just be aware to check before sticking them in place.



I have been trying to keep the use of colours similar to keep them thematically tied, but with a slightly different twist, with Rote being a Renegade Mechanicus Knight.  I'm not too sure yet about the use of orange as an extra spot colour as I have used with Litany, so let me know what you think in the comments.

And finally both Litany of Destruction and Rote of Damnation side by side ready to take the pain to the filthy loyalists! I'll update once they are both finally, finally finished 😝.


Until next time
Jonathan

Thursday, 25 August 2016

Tzeentch: Why all the Surfin' Bird?


Good Morning Everyone,

Today we will be looking at the Great Deceiver Himself, Tzeentch.
(Note I do this article of my free will... A finger is not pointed at my head ready to cast Doombolt...)

So to start things off, if you are confused on what Surfin' Bird is please follow the link below... Play it on repeat I bet you'll love it 😀. (let me know if the link doesn't work...)
https://www.google.co.uk/url?sa=t&source=web&rct=j&url=http://www.youtube.co.uk/watch%3Fv%3D2WNrx2jq184&ved=0ahUKEwiG3J-q99nOAhWqBcAKHcQwCcgQyCkIHTAA&usg=AFQjCNFVivTYdcl43iESYNNTuXncX_-pKg&sig2=TDStBOobfQQf-7i4NLTGXQ
But anyways, moving swiftly on...  I find myself sat thinking about Tzeentch and his place within the Chaos Pantheon, and the question of why all the bird motifs when it comes to the imagery of the Greater Daemons and their ilk.

As a species, humanity's second greatest love is our curiosity and our drive to learn more things.  Yet knowledge is a double edge sword... How will you use what you know? Will it detrimentally affect other or aid them? Will what we learn be our downfall.  Our quest for knowledge has done both great and terrible things.


And so we get to the dichotomy that is Tzeentch, the giver of truths and lies, sometimes all in one statement.  For at the end of the day what truly is truth?  For perspective can change many things.  Change is progress, and  progress can be regression all in the same moment depending on the outcome. I think Games Workshop have touched on this briefly but I want to see more of the knowledge as a danger aspect, and less of the scheming. Knowing something shouldn't necessarily be enough to damn you, what you do with the knowledge should.


Tzeentch should be all about the wierd and the wonderful, abstract images and designs, and yet we get, fish, little angry and happy blobs with arms, and all the birds...  Why all the birds?  Shouldnt the greater daemons of Tzeentch be each and every one different in scale, concept and design?

Its easy to see the bird motifs have been inspired by the Egyptians and the depictions of birds of prey and their connotations of knowledge in many cultures, however where is the other animal designs for the greater daemons?  Where's my Hippo or Squirrel Greater Daemons of Tzeentch...  (Hmmm... Maybe that last one is going a wee bit mental...).

Now I'm going to segue a bit here, but I will make sense (hopefully).  If any of you have ever watched Neon Genesis Evangelion, you will be aware of the angels from both the film and television series.  The angels were in the simplest terms during the series, creatures that evolved different forms to attempt to kill humanity.  Each concept was different and unique.


So why can't Tzeentch even just have greater daemons that are uniquely different? Why not a Greater Daemon that's a Giant Prismatic horror, a great juxtaposition to Tzeentchs' Labyrinth? I understand the concept of design cues and formats, but maybe something a little different here and there?

Oh and when the rumoured new Daemon Primarch Magnus, and new Rubricae hit, I so want to be over all of that 😸 (Must impeach the Wife...).

Well anyways I might be talking mental again, but let me know what you think in the comments, what are your ideas on Tzeentchs place and his daemon tralls?

Until next time
Jonathan

The Emperor Smiles Upon Him... Damn...


Hi Everyone, just a quick one this morning,

Just thought I would share some images from one of my oldest friends, who, in my opinion is a Jammy (Insert expletive here)...

An acquaintance of his recently offered to hand off his 40k collection for free! Jealousy is running rampant for me at the moment, and I suspect most of this will be bartered off to friends and eBay...

Look at all the stuff he got below! Sometimes it's just about being in the right place at the right time...

















I can't remember how many more images there was, this isn't all of them, I just couldn't bring myself to add anymore haha 😭.  Anyways let us know if the comments if any of you have had the emperor smile upon you with a shower of free hobby goodness.  (If you have I hate you all 😝)

Until next time 
Jonathan 

Wednesday, 24 August 2016

Age of Sigmar: Evolution of a Setting and the hope of Global Campaigns


Hi Everyone,


Hope you are all doing well today? Today we hop into the world of Global Campaigns, and my experiences (or lack thereof) of them.

Games workshop has brought an end to the Age of Sigmar Season of War Campaign.
Games workshop once a long time ago was quite happy to run this format of play,
with a focus on our battles affecting the overall story and setting of the hobby
games that we play.  I remember the feeling of being distraught that the last campaign that was
run for 40k way back in 4th Edition (The Fall of Medusa V), I couldn't take part in.


Now this was less to do with the fact that I hadn't been in the hobby for long enough to
construct a viable army; it was however impacted by the fact of where I used to live...

(Starts to play the Flash back harp tune...)

Now I haven't had a chance to fully script up an about me page yet (this will follow soon for
those that would like to know...), but as a youngling I grew up in Northern Ireland, and without
many friends, access to the internet, or a hobby store; let alone a Games Workshop was nearby.


The only stockist for Games Workshop models was the local department store, and you had to order
items direct from the in store catalogue (who remembers the good ole GW catalogue?).  So as a
young fresh faced tyrant (Chaos all the way ba-bay!!!)  I came across the Fall of Medusa V in
White Dwarf.  It blew my world away...  Here was a chance to have my games truly matter in the
way that they should have in my mind.  No more games where it was just me versus my dad or brother
who begrudgingly helped keep my hobby alive in those dark times.  The thing was...  The closest
place to play in the campaign was in Belfast, which was too far away for me to play.  I had seen
the sweet tasting fruit of true storyline impactful play...  And I couldn’t take part.  Years went
by with hope I scanned the pages of white dwarf waiting for the next global campaign to begin. 
It was too good a thing to repeat I kept telling myself.  But a lie to oneself is still a lie...


Now I remember that with Warhammer Fantasy (I hadn’t started any fantasy armies yet) had the Storm
of Magic campaign, and however not taking part, my hope had been kindled anew.  40k was bound to
get a campaign soon...  And the waiting began anew...  And it didn't happen once more. 

Time past, and my hobby enthusiasm for 40k had dwindled, I needed a new challenge, and so I began
to get a Warhammer Fantasy army (Dark Elves for the win!!!) which was coincidentally chosen by my
now fiancée.  The End times began and all was good, it wasn’t a global campaign but it was fun.
And with a bang the Fantasy world ended but hope bloomed anew for the fantasy range of models.
Many gnashing of teeth was had over the Age of Sigmar, but as always a lover of the models I was
drawn in.

And finally my faith had paid off!!! Age of Sigmar kicked off the latest Global Campaign and my
Khorne Bloodbound were ready to take the fight to the scions of order, destruction and death!
My tyrannical megalomania would have a global backdrop.  My battles would have a meaning.
And yet,  I was only able to get in one game during the whole campaign.  Illness had decided that
this time I could not represent for my side as much as I could.  All I could do was paint my models
and hope that I could help chaos take at least one of the cities to be claimed.


But I am not delusional,  I think everyone expected Order to carry the day.  Maybe not as much as they
did, but I'm sure everyone expected a big turnout for the Good Guys especially after the last world
was destroyed by Chaos (it was a good day 🙌 ).

And so with barely a foot in the water of Global Campaign play I think to myself, was it all worth it?
Would I take part in another Global Campaign?  The answer is a definite yes!

Not matter how you feel about Games Workshop or the Age of Sigmar, I think we can all agree that
Narrative campaigns that affect our hobby worlds are a good thing.  Having a chance to affect things
can bring real meaning to a hobby, knowing that your battles aren't just random happenings in a vacuum.
I definitely want Games Workshop to continue with the Global Campaigns for Age of Sigmar, and definitely
want them to bring it over to 40k as well.  There is a new found drive on my part to finish more
armies for Age of Sigmar and 40k, hoping for more of this format of play.  I can’t wait to see what the story
implications of the campaign have on the setting, and it will be a massively missed opportunity if it isn’t taken
to its final conclusion.

Let's just hope that the wait isn’t as long as last time.

Let me know in the comments whether you took part in the Season of War, who did you play and why?
What do you think of the results and would you play again, for Age of Sigmar and 40K.

Until next time
Jonathan