tag:blogger.com,1999:blog-69252659178209347482024-03-13T23:01:57.247+00:00Dragons Eye MiniaturesAnonymoushttp://www.blogger.com/profile/10097361461355433629noreply@blogger.comBlogger51125tag:blogger.com,1999:blog-6925265917820934748.post-1678691597873646152018-06-10T15:57:00.002+01:002018-06-10T21:11:47.510+01:00Double Trouble 3<br />
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So, it's been awhile but back to random hobby articles it is! </div>
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I've just got back from Alex Brown's (of <a href="http://fromthefang.blogspot.co.uk/">fromthefang.blogspot.co.uk</a>) Double Trouble 3 Tournament, held at Element Games in Stockport, and what a day it has been! </div>
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The tournament is a doubles tournament with a twist, 875pts per player with different players in each game. So, not only do you have a different partner in every game, you are facing completely different opponents every game too! </div>
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Every board was set up with 6 objectives evenly spaced in each game with different deployments each time. </div>
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Secondary objectives were not in play, and Victory Points (VP) would be scored at the end of your turn if you claimed the objective (following the rules for objective secured). A variant of kill points was also in use, called Blood Points (BP) which would award the points value of a destroyed unit, or half rounding up for any units below half strength, or multi wound models being below half wounds. </div>
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31 players from not only the UK but also from the continent attended, with Alex taking part to ensure everyone got all their games on and there were no "bys" given. </div>
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I took a patrol detachment of Death Guard (list at the end of the article) which did surprisingly well. </div>
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Game 1<br />
Ally: Luke Capper (Khorne Daemons) <br />
Opponents: Alex Brown (Hive Fleet Behemoth, Dark Eldar [forget which kabal it was]) </div>
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So, I had the tournament organiser in the first game, and it was great. This would also be my first time playing against Alex as well, and he definitely played to his strengths. I have give props to Alex for running two cobbled together armies, with various rules to great effect. The Nids had two trygons, a flyrant, ripper swarms and many many genestealers. The Dark Eldar, consisted of 3 venoms with kabalite warriors, a large unit of reavers, led by an archon. </div>
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Luke brought the angriest bad-ass in the immaterium to the fight, Skarbrand, Bloodcrushers, Karanak, Flesh hounds and harpys (kitbashed from bloodletters and Dark Eldar Scourge bat wings). </div>
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If I had spent more time gathering notes and pictures for all my games I could enlighten you more with how things progressed, but alas I forgot to keep on top of this by mid point of this game over the rest of the tournament. I've put what images I have at the end of the article. </div>
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DG, Khorne Daemons: 10VP, 623BP</div>
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Tyr, DE: 10VP 1268BP<br />
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Game 2:<br />
Ally: David Irving Adeptus Mechanicus (Mars) <br />
Opponents: Lucas Rooney (Imperial Knights [index]) <br />
Owen Brignall Adeptus Custodes </div>
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My word, this game was brutal. </div>
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Unfortunately for Lucas, the IK codex didn't release in time for the cut off date for Double Trouble 3, limiting him to higher costing units, no new stratagems, warlord traits or relics. Lucas' Army consisted of one Knight Crusader, with Thunderfist, reaper chainsword, stub Cannon and carapace launcher, and two Armigers. </div>
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Owen brought one shield captain on foot, one shield captain on jetbike, and 3 custodes troops units. This was my first game against Adeptus Custodes, and my word they Just. Would. Not. Die... Lol</div>
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I suppose I shouldn't complain as the Imperial Knights fell pretty quickly to some unlucky rolls for saves on overeat chips and during assault, but the combination of IKs and Adeptus Custodes, is a strong one. Get a shield captain on Jetbike, he's awesome, and was more durable than the Death Guard, which made me laugh. </div>
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DG, Admech: 22VP <a href="tel:1480">1480</a>BP</div>
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IK, Ad Cus: 11VP 1084BP<br />
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Game 3:</div>
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Ally: Luke Doak (T'au [Borkan Sept]) <br />
Opponents: Mark Cromblehome (World Eaters [CSM]) <br />
Hendrik Mรผller-Joswig: Blood Angels </div>
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I was originally meant to be playing with Henni in this game, but he and Mark are old friends, so after a wee chat with Alex we were happy to switch partners. After all, but for the luck of the draw they could have been partners, so it wasn't an issue at a casual tournament such as this one. </div>
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Everyone at the table was looking for a daft, crazy, murderfest for a game, and that is definitely what we had! Khorne Berserkers were blenderising cultists left right and centre as the Bloat Drones weathered the assault of Kharn only to take him down in response with a healthy dose of whatever foul fluids the drones covered him in. I think the highlight of the game was Lukes' Y'varna assaulting Lemartes and finishing off his final wound as the final play of the game, which none of us thought would happen. </div>
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Henni and Mark took more VPs but myself and Luke took more BP so in the end I think we can call it a draw. </div>
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DG, T'au: 13VP <a href="tel:1705">1510</a>BP</div>
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KB, BA: 18VP 1207BP</div>
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Conclusions</div>
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I had an great day, all my opponents and partners made every game tense and exciting. I made a good show of my performance overall, and hopefully if Alex puts up standings for the day I can see how I did overall (and update it on here). </div>
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I wish I had remembered to take down the results my opponents, but live and learn I suppose! </div>
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I definitely feel tired, broken and very much in a good mood after the event. But alas, it is also potentially bittersweet, as Alex may only be running one more event to dedicate more time to being a responsible adult and father, as opposed to glorified nanny for all us nerds who attended. </div>
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It would be a massive shame if the niche Alex has filled, isn't taken up by another budding Tournament organiser, as I definitely believe there is the room and the scope for many more casual and fun tournaments, which are nothing more than spending time with friends, playing a game we all enjoy together. </div>
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I'm sure you will find plenty of other images and updates from across the tournament over on fromthefang.blogspot.co.uk soon, so I urge you to swing by! </div>
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Jonathan </div>
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Edited: for player names (spelling), opponents points, BP in Game 3.<br />
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<br />
++ Patrol Detachment (Chaos - Death Guard) [53 PL, 875pts] ++<br />
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+ No Force Org Slot +<br />
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Gifts of Decay (1 Relic)<br />
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+ HQ +<br />
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Daemon Prince of Nurgle [8 PL, 175pts]: 3. Tainted Regeneration, 5. Putrescent Vitality, Hellforged sword, Plague Spewer, The Suppurating Plate, Warlord<br />
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+ Troops +<br />
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Chaos Cultists [12 PL, 141pts]<br />
. 31x Chaos Cultist w/ Autogun<br />
. Chaos Cultist w/ special weapon: Flamer<br />
. Cultist Champion: Autogun<br />
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Plague Marines [13 PL, 178pts]<br />
. Plague Champion: Boltgun, Plague knife, Power fist<br />
. 7x Plague Marine w/ boltgun<br />
. Plague Marine w/ Special Weapon: Plasma gun<br />
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+ Elites +<br />
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Noxious Blightbringer [4 PL, 65pts]: Plasma pistol<br />
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+ Fast Attack +<br />
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Foetid Bloat-drone [8 PL, 158pts]: 2x Plaguespitters, Plague probe<br />
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Foetid Bloat-drone [8 PL, 158pts]: 2x Plaguespitters, Plague probe<br />
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++ Total: [53 PL, 875pts] ++<br />
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Created with BattleScribe (https://battlescribe.net)Anonymoushttp://www.blogger.com/profile/10097361461355433629noreply@blogger.com7tag:blogger.com,1999:blog-6925265917820934748.post-68536885383125926482018-02-04T18:02:00.000+00:002018-02-04T18:02:14.879+00:00Exploring other facets of the hobby<div class="separator" style="clear: both; text-align: center;">
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<br />
Hello again everyone!<br />
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Today I thought we would have a think about a side of the hobby that has been integral to the back stories and world building of Warhammer 40,000, Warhammer Fantasy Battles and Age of Sigmar. The artwork.<br />
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Inside many, if not all of us budding hobbyists and lovers, of the worlds games workshop has brought to us, is the creative artist. Be that from the armies we build, the scenery we create ( from scratch built, to citadel moulds) to the stories we craft, we are all artists in our own right.<br />
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But what of the fine artists within, and amongst us? Where are they? Fine art in our hobby from the social media and articles I read, have been less represented compared to the physical mediums of our models. I am sure there is plenty of budding fine artists out there so I apologise if I have yet to find you (and more visible representation of your work would be a great boon to the hobby), so I thought I would start to look into this area myself.<br />
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Many many, moons ago I too was a sucker for the pen, the pencil and the page, fantasy art flew through my viens, but like any creative aspect of an individual, this has ebbed...<br />
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Now however it once again begins to flow!<br />
The pen, the pencil and the page, I hath once again risen to bring randomness to life! So, in the spirit of self directed punishment I will be aiming to bring you artwork I myself I have created (not all original but we will get to that).<br />
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I hope to be able to post step by step guides for what I have done moving forwards (I forgot this time...), in case anyone out there would like to have a go. My work isn't professional level and shouldn't be considered as such, this is merely another creative outlet for myself, and I have a long way to get back to the level I once was at...<br />
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An important lesson I also believe in, is the difference between creativity and originality.<br />
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You can be creative without being original. No artwork is ever wrong, for your interpretation of a piece is personal to you. Never be disheartened if you feel a lack of originality, for you can always be creative.<br />
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So, with all that out of the way, lo' and behold my first foray back to the world of fine art!<br />
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As you can see, this is a rendition of the Daemon Codex front cover; nowhere near as perfect as the original, but I feel it has a dirty grimness to it I really enjoy.<br />
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I'll discuss more about the picture, and what I used in my next post, with some thoughts on what I may try next. If any of you have any suggestions, please feel free to let me know in the comments or by email. Let the journey begin!<br />
<br />
JonathanAnonymoushttp://www.blogger.com/profile/10097361461355433629noreply@blogger.com0tag:blogger.com,1999:blog-6925265917820934748.post-59233303256918831392017-11-11T21:40:00.000+00:002017-11-11T21:40:01.372+00:00Never mind the blog wars aftermathHey everyone,<br />
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Just got back from nevermind the blog wars, the aftermath is I'm shattered from a long ass day, but had plenty of fun, just waiting for the final standings, and once I know a bit more ill update further.<br />
<br />
Thanks to all my opponents for a great day!<br />
<br />
Now for sleep<br />
JonathanAnonymoushttp://www.blogger.com/profile/10097361461355433629noreply@blogger.com0tag:blogger.com,1999:blog-6925265917820934748.post-30871233021934313732017-11-04T22:36:00.001+00:002017-11-04T23:34:34.901+00:00Updated: I wonder who this is....?<div class="separator" style="clear: both; text-align: center;">
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<br />
Not mine, was sent by a friend...<br />
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Looks like a sleepy friend is coming back...<br />
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Update: so this turns out to be an old conversion, see here: https://imgur.com/a/mmy5jAnonymoushttp://www.blogger.com/profile/10097361461355433629noreply@blogger.com9tag:blogger.com,1999:blog-6925265917820934748.post-29349624910300972702017-11-02T20:02:00.000+00:002017-11-02T20:02:27.253+00:00Pre-event Gibberish<div class="separator" style="clear: both; text-align: center;">
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Hi Everyone,</div>
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Welcome to today's entry, where I will be discussing the statistics for the armies that will be coming to the Never Mind the Blog Wars event coming up in November. I would suggest you swing by Alex's blog and behold the pie-y goodness he has prepared before continuing with my thoughts (he put a lot of effort into them and I'm not going to steal them ๐). So, stop dilly dallying and pop over to <a href="http://fromthefang.blogspot.co.uk/">fromthefang.blogspot.co.uk</a>, and I'll see you in a moment... </div>
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Back? Excellent! Onwards with my ramblings! </div>
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So firstly, don't expect me to follow the pies an exact order, these are just my thoughts as they come... So! It would appear that not every army taking part is solely isolated to those with codexes alone when looking at the split between xenos, Chaos and imperium. Granted some of these armies will be additional Detachments, but it is still good to see that players (apparently) aren't immediately jumping on the bandwagon of codex released armies. </div>
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After talking with my good friend Ian it would appear to be that every player will have a 1-5 chance of drawing a guard list in the first round, and with my expectations of absolutely ridiculous gun line armies this may present an issue for some. Rules for damage limitation, such as disgustingly resilient or the tau's stimulant injectors will only go so far when you have to save against multi damage weapons (can anyone say leafblower? ๐). I know mortarion, can be blown off the field from concerted artillery fire and multi damage weapons, even with how tough he is to crack. On the other side of the coin, guard players drawing another guard list will be a long struggle through the mud, it will be interesting to see how well guard lists will do at the event. </div>
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One army in particular ill be interested in seeing make it to the event, will be the adeptus custodes army. I have yet to see a painted army in real life so that will be a pleasure to see, (and play against if we are both drawn against each other). </div>
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Interestingly enough, Roboute Guilleman won't be making any appearances for the armies of the imperium, though I expect some space marine/guard/soup lists may see Saint Celestine make an appearance due to her (reasonably) low cost. On that note, come on GW, give us sisters already!!! Primarchs will be limited to chaos, and as such it will be interesting to see if either mortarion or magnus comes out on top after the event. There is also at least the chance for an epic duel at some stage between the chaotic brothers. </div>
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Lords of War particularly Imperial knights are seeing a reduced appearance this time round, though I expect we would have seen more baneblade variants in guard lists, had they been one wound lower, or the wound limit for the event being one lower. </div>
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I think Alex has made a brave choice in putting in the limitations of 25wounds per unit, and no more than 3 detachments. Though this did seem to cause some tension on social media in the lead up to the event, I feel that it is the right choice for now, until more players have a chance to become more used to the system, and Alex has a chance to see how things play out at a tournament level. </div>
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It wasn't a surprise to me the most common detachment was the battalion, it gives extra cp and is close to what everyone is used to from previous editions. It will be interesting to see how this changes as more armies get codexes and the different play styles for each develop further. </div>
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Key to the event will, in my thoughts be Admin management, and really knowing your list. I'm taking 3 Detachments from DG/Daemons, so hopefully this won't be too bad for myself. This will be, I imagine the first singles tournament of 8th for many, so sticking to the time limit and getting the best out of all your units will be key,especially if you are using several different armies in different Detachments. Let's also not forget sticking to the mission as well, tabling your opponent won't always be the best course of action. </div>
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Well, that's all I have for thoughts right now so it's just the waiting game now until the big day. I hope you all enjoyed reading my attempt at random punditry. </div>
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Oh, and who will win? Who knows, I won't pretend to know all I'll say is #chaos</div>
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Let me know what you think down in the comments. </div>
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Until next time </div>
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Jonathan </div>
Anonymoushttp://www.blogger.com/profile/10097361461355433629noreply@blogger.com0tag:blogger.com,1999:blog-6925265917820934748.post-67223214612204272832017-10-31T11:23:00.000+00:002017-10-31T11:23:59.987+00:00The Infection progresses: NMTBWs Tournament Talk<div class="separator" style="clear: both; text-align: center;">
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Hi Everyone!<br />
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It's been, a bit since my last article about modelling, and there has been a considerable increase in progress in relation to my burgeoning Death Guard/Nurgle Daemons army that I will taking to my next upcoming tournament in November, Never Mind the Blog Wars, run by our good friend Alex over at <a href="http://fromthefang.blogspot.co.uk/" target="_blank">fromthefang.blogspot.co.uk</a><br />
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With this being my first event of the new edition, this will be quite the learning curve, not counting the fact I have yet to play a test run with my list! To anyone that ends up playing against me I hope I don't make the day less enjoyable for you! For now all I can do is try to brain-damaged the codex to make sure this game don't go too slow.<br />
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So what have I decided to take I hear you ask? Well, read on for the list!<br />
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Nevermind the Blog Wars - Death Guard/Nurgle - Jonathan Lyness<br />
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Patrol Detachment (Chaos - Daemons)</div>
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HQ<br />
Herald of Nurgle [70pts] X1 Psychic power</div>
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Troops<br />
3x Nurgling Swarms [60pts]</div>
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Plaguebearers [115pts]: Daemonic Icon, Instrument of Chaos, x9 Plaguebearers, x1 Plagueridden</div>
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Fast Attack<br />
Plague Drones [167pts]: Daemonic Icon, Instrument of Chaos, x2 Plague Drone, x1 Plaguebringer</div>
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Battalion Detachment +3CP (Death Guard) </div>
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HQ<br />
Daemon Prince of Nurgle [156pts]: Hellforged sword, X1 psychic power, Relic: The Suppurating Plate</div>
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Lord of Contagion [137pts]: Manreaper</div>
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Malignant Plaguecaster [110pts]: x2 psychic powers</div>
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Troops<br />
Chaos Cultists 109pts]<br />
x23Chaos Cultist w/ Autogun<br />
X1 Chaos Cultist w/ special weapon: Flamer<br />
X1 Cultist Champion: Shotgun</div>
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Chaos Cultists [100pts]: x24 Chaos Cultist w/ Autogun<br />
x1 Cultist Champion: Brutal assault weapon and Autopistol</div>
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Plague Marines [158pts]<br />
x1 Plague Champion: Boltgun, Plague knife, Power fist<br />
x5 Plague Marine w/ boltgun<br />
x1 Plague Marine w/ Special Weapon: Plasma gun</div>
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Poxwalkers [60pts]: 10x Poxwalker</div>
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Poxwalkers [60pts]: 10x Poxwalker</div>
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Elites<br />
Noxious Blightbringer [70pts]: Plasma pistol</div>
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Fast Attack<br />
Foetid Bloat-drone [158pts]: x2 Plaguespitters, x1 Plague probe</div>
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Super-Heavy Auxiliary Detachment (Death Guard)<br />
Mortarion [470pts] x3 psychic powers</div>
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Total: <a href="tel:2000">[2000</a>pts]</div>
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I originally had the plan to include a foul blightspawn, however, as I am sure everyone here is aware, the units' popularity has made getting a hold of one on time difficult, so I've bulked up the cultist squads in place of it. You'll notice in the images above (such as the title image) the cultists aren't present, this came about from the fact that battlescribe (the version I had been using) was incorrectly costed for most of the units. Alex before the list submission highlighted the issue and I found I had a lot of points to work with, so for the event no lists would be submitted via battlescribe files and would be built directly for the sourcebooks either index or codex. I've managed to get everything table ready for the tournament, but there are a lot of small details that really need looking into after the event, so we'll see how that goes moving forwards.<br />
<br />
Some here may worry about posting my list before the event takes place, but fear not! List submissions for checking have begun, so this won't be a problem, and as Alex's events are normally on the fun side of the meta-spectrum for competitiveness, people seeing my list isn't an issue.<br />
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<br /></div>
More foetid bloat drones will come in the future as well as more plague marines and possibly some plague burst crawlers, so next tournament I may be taking a death guard single list.<br />
<br />
Hopefully everything goes great at the event, and I'm sure I'll have a great time, win or lose!<br />
<br />
Check back next time when I'll be highlighting/reviewing my thoughts from the pre event breakdowns Alex will be sure to find put up soon. Amy thoughts you have on the list, please feel free to chime in below.<br />
<br />
Until then, take it easy<br />
JonathanAnonymoushttp://www.blogger.com/profile/10097361461355433629noreply@blogger.com6tag:blogger.com,1999:blog-6925265917820934748.post-20189652196571633802017-09-11T21:57:00.001+01:002017-09-11T21:57:09.799+01:00The Gardener and the Girl<div class="separator" style="clear: both; text-align: center;">
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A warm wet miasma wafted through hanging leaves, the rustling of dark, mottled, rotted flora, a constant comforting din. Occasionally, the lonely clang of a drop of dew from the leaves sounded out from the metal grid that the trees had sprouted from.<br />
<br />
Cracked leather boots gently walked through the developing undergrowth, each small step carefully placed to avoid stepping upon one of the grandfather's creations. It was a great boon for family that his garden had taken root here. Only a small garden in the depths of the ship, but a blessing none the less.<br />
<br />
Her steps took her closer to to the destination, the observatory occulus. It was one of the most beautiful places upon the Placid Eye, a place to look upon the sea of stars, so barren of the caress of Grandfather, a place to look upon those who would soon know his blessings.<br />
<br />
Darrelia, slim, almost willowy, showed few of the blessings her family had received, many having joined the jovial oblivion of the walking pox. Her sunken eyes, and small stature were the only hallmarks of the blessing she had received, a blessing to be kept deep not only in her heart but in her soul.<br />
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The soft settling of a claw cupping her shoulder startled her but for a moment. Beresius had arrived from the depths of the gardens oubliette, a small walk from here.<br />
<br />
"Konor, some would think was a failure, but do not worry my child. Life will thrive again in the shadows, and our grandfather will be happy".<br />
<br />
"Where do we go now Father?" Darrelia whispered to Beresius.<br />
<br />
"Grandfather's chosen grandson will lead us and his blessed sons to a new world, a world to bless, a world I will not see, for I have been called"<br />
<br />
Darrelia, looked in confusion as her father shambled to the closest tree, sitting down beneath its rotten bows. The roots slowly enveloping him.<br />
<br />
"I must go now for the Grandfather has called me to his garden in paradise. Tend this garden here, until another comes, then you too will be called to walk in the true garden of nurgle".<br />
<br />
* * *<br />
<br />
Outside in the dark of the void, a rusted hulk floated harmlessly, dangerously towards the edge of the system. From afar, the flickers of sublight engines would be all that would herald the departure of the Vectorum Ephfluvious.<br />
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Anonymoushttp://www.blogger.com/profile/10097361461355433629noreply@blogger.com2tag:blogger.com,1999:blog-6925265917820934748.post-91325514772555922332017-08-17T12:55:00.000+01:002017-08-17T12:55:48.073+01:00SOMEONE CALL A MEDIC!!!! <div class="separator" style="clear: both; text-align: center;">
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<br />
Hello Again Everyone!<br />
<br />
Following on from my last post, we again today progress through my models from the Dark Imperium starter set.<br />
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Having worked out my colour scheme, more by luck than design I moved onto painting the Lord of Contagion. And as before he is starting to grow on me, but the posing could be a tad better. I image the artwork was the leading factor in this, in such a way that the models themselves could be presented as per the box artwork for Dark Imperium.<br />
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Trying to build onwards from the Noxious Blightbringer, I decided that with such excessive distension of certain parts of the Death Guard range, specifically the gut on the Lord of Contagion, I wanted the armour to look rotten, but the flesh to counter balance it with a fresh bloody look.<br />
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This invariably lead into thinking about the weapons that the Death Guard characters are holding. The Manreaper the Lord of Contagion wields is a horrific weapon when you think about it (try not to think too deep about whoever it was at GW that designed it... I am sure they are completely cogent and not in any way a secret maniac ๐). So getting it all bloody... It's going to make on helluva mess to the Lords armour,so I've tried to draw the blood in arcs across his armour to mimic the blood spray.<br />
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Let me know what you think in the comments, I'd love to hear your thoughts.<br />
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JonathanAnonymoushttp://www.blogger.com/profile/10097361461355433629noreply@blogger.com5tag:blogger.com,1999:blog-6925265917820934748.post-61405604593533293672017-08-16T20:54:00.001+01:002017-08-16T20:54:29.280+01:00Fighting back from the brink<div class="separator" style="clear: both; text-align: center;">
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<br />
Hi Everyone!<br />
<br />
Long time no rant at. It's been a tough couple of months since my last post, and oh boy did things change! I shan't go into the specifics of why things have been tough, but I will say, keep your friends close when you're feeling down, you may not talk about what is wrong, but it's good to have those who care about you close by. Even if it's just to talk smack about your army or give you encouragement on how your painting is coming along. And if you do need to talk, they will and should be there for you.<br />
<br />
So! What has been going on with me you ask? Well, funnily enough I've been painting; painting a long lost friend from the hazy days back in time when I first started in the hobby... The Return of the Death Guard!!! The Slimy Doom!!! The Fecund Fellowship of the Flu!!! (OK... I'll stop! I'll stop!...).<br />
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Having nabbed the Death Guard half of the Dark Imperium box, I felt it was a good time to rebuild my forces of the sons of Mortarion. I won't be talking about the Primaris half of the box as I've only seen the pictures and not the models, but I definitely think the Death Guard won in the aesthetic department, solely on the fact the lanky space marines just looked bland next to their Heretic counterparts.<br />
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I will caveat the above with the fact that the Lord of Contagion model (which is slowly growing on me now I've started painting him) is probably the least appropriately posed. The Lord has a strange sideways pose the makes him look quite thin, but we'll discuss that more in a future post.<br />
<br />
So, finally after skirting the main thrust of this piece of rambling, we should get it on to what I am doing. Which is not actually what I am doing... Because it's already done. (I'm out of practice with this so you'll have to bear with me ๐).<br />
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The Noxious Blightbringer!!!<br />
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Wooooooooooooooo!!!.......<br />
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This is actually probably my favourite model in the whole of the set, and strangely enough has another wierd pose... Almost like he's leaning back after blowing something up with shocks at how much damage his plasma pistol has done... I guess the overcharged shot worked haha. I also have only 1 photo in decent lighting and only at one angle, all being well I cam get some better images at a future date.... Really need that decent camera...<br />
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The model is based in Zandri Dust, and washed with Coelia Greenshade, before dry brushing a light dusting of Zandri after drying. Finished with a very very very light edge drying brush with Flayed one flesh. Tarted up with the standard paints for bronze trim and he's pretty much done.<br />
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If you have any questions on other paints used drop me a comment below, and I'll be happy to answer.<br />
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And as always C&C are always welcome!<br />
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Now back to the painting table... Those poxwalkers aren't going to paint themselves...<br />
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JonathanAnonymoushttp://www.blogger.com/profile/10097361461355433629noreply@blogger.com8tag:blogger.com,1999:blog-6925265917820934748.post-70968805904279150792017-03-25T11:34:00.000+00:002017-03-25T11:34:35.343+00:00Failed my Pinning and Morale Check... Adeptus Biologis confirms no need for augmetics Hi Everyone,<br />
<br />
Just a short one today, as I am sure you are all well aware there hasn't been much in the way of articles from myself for an extended period of time.<br />
<br />
Basically I was involved in a work based accident were I got injured (it could have resulted in me being actually killed so someone was looking out for me that day... Praise the Emprah!) and have been recovering from quite bad Whiplash since. This has made it a real struggle to paint or even read. This has unfortunately meant that all my hobbying has taken a back seat. I would have missed the teaser for Mortarion and the Death Guard but for a close friend. And it has been wierd feeling so disjointed from the hobby and the community.<br />
<br />
But I am on the mend, and with some luck hopefully I'll be back to bringing you the same service I have previously given.<br />
<br />
For now, be safe and may the Dice God's roll in your favour!<br />
JonathanAnonymoushttp://www.blogger.com/profile/10097361461355433629noreply@blogger.com5tag:blogger.com,1999:blog-6925265917820934748.post-65120722161575330662017-02-28T11:44:00.001+00:002017-02-28T11:45:42.091+00:00Birthday Bash 2.0, After Event Thoughts - The Armies<div class="separator" style="clear: both; text-align: center;">
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<br />
In the words of Alexander the Meerkat...<br />
<br />
Welcomes!!!!<br />
<br />
Following on from yesterday's entry we're having a short one today to have look at some of the armies from the Birthday Bash Tournament.<br />
<br />
Everyone put in a lot of effort getting their armies ready for the event, which really helps to bring it up to an enviable standard. See if you can guess the winning entry in the comments below, now let's get to all the juicy photos!!! (Anyone who's army I missed drop me a message and I'll add it to the article ๐).<br />
<br />
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I think everyone should be amazingly proud of what they brought. Well done chaps and chapettes! ๐</div>
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Until next time</div>
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Jonathan </div>
<br />Anonymoushttp://www.blogger.com/profile/10097361461355433629noreply@blogger.com11tag:blogger.com,1999:blog-6925265917820934748.post-29575090200987743662017-02-27T22:44:00.001+00:002017-02-27T22:44:35.663+00:00Birthday Bash 2.0 After Event Thoughts - Wargames, Southport UK<div class="separator" style="clear: both; text-align: center;">
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Hello Ladies and Gents!<br />
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Whether it be morning, evening, other time of the day for you, lets have a wee chin wag on my thoughts about the Birthday Bash event run by Dave Weston, and kindly held by Wargames in Southport, UK. Also we'll have a few thoughts on how I performed (or didn't...) at the event, in another upcoming post.<br />
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So kicking things off to start, lets talk about Wargames! To start, I was highly impressed with the store the moment I first saw it. Having travelled from Liverpool up to Southport on the train, it was a pleasant surprise to find that the store could be found right in the middle of town, being a paltry 5 minute walk on foot from the local train station. This here was not an independent games store relegated to the musty dark corners, be it of town or city, that I am more used to. Right in the centre of town and easy to find was a great start to the day.<br />
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The store was immaculate. It was well presented, and the staff were kind, helpful, and really sold this as a new venue for me to travel to play 40k and Age of Sigmar, and all being well Ian will be happy to start going here too. The store had given the majority of its footplan to areas to game in, with well presented shelves displaying a whole gamut of wargaming awesomeness, not just Games Workshop or other wargames including warmachine, or bolt action for a few. Many board games were also present, and in a quieter moment, i would love to peruse all they have to offer. Other small but important aspects included, appropriate heating, which was comfortable, but not oppressive (especially when so many people congregate in a small space for an extended period of time). In fact I wouldn't be surprised if there was air-con present, as the gaming areas did not (and I mean this in a non-mean way), have the aroma of many people stuck in a small space. Another important aspect, was excellent lighting throughout the store, not too bright or too dim, which is important as this can exacerbate headaches for many people including myself.<br />
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<i>There was also a second floor above!!! </i></div>
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Moving on to the gaming area, a lot of effort has been put into ensuring that each board is unique and game friendly. Each board also used a game map, which for long game sessions is always appreciated. Fighting to place a model on a moulded gaming board has driven me mad more than once... From a cursory glance these all appeared to be either Fat Mats or Games Workshops own gaming maps. I may have missed other variants, but lets just focus on the bonus of having a reasonable floor for your models to clamber over for mini-glory!<br />
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On the food front, a buffet was laid out for all the attendees, and arrived in what I felt was a good time (well a good time for me..., my first game had just ended), i can't pass judgment for other attendees where their games went longer. Though at the end tbere was still food left over, and I was tempted to go clear the rest of it away before my second game (I was hungry... I resisted... But I was hungry...). Drinks wise, there was plenty of tea and coffee on tap, and for the adults amongst you, a reasonable selection of beer, and I also believe spirits, but i didnt ask for any of these (and also the excellent staff could bring them directly to during the game, so no need to rush off to wet your whistle, as you shout your throat dry and you command you forces to victory!).<br />
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You can definitely tell that Wargames was a labour of love, and, I must say I wish it was here in Liverpool so it was even closer (yes I am that lazy that a 40min train ride is something I'd love to avoid). I probably should have taken a bit more time to get more images from around the store, and speak more to the owner (I forgot your name... Sorry!!!), I definitely will next time. It was a great choice to hold the event, and I really look forward to my next visit. <br />
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Until next time<br />
JonathanAnonymoushttp://www.blogger.com/profile/10097361461355433629noreply@blogger.com2tag:blogger.com,1999:blog-6925265917820934748.post-52595633609496293802017-02-22T13:05:00.004+00:002017-02-22T13:05:57.084+00:00Pre-Tournament Update (The final last gasp) <div class="separator" style="clear: both; text-align: center;">
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Good Morning Ladies and Gents,<br />
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Apologies for the delay in getting something up but as always the joy of personal life impacts, such as work, and health have impacted myself in writing for the past 2 weeks. But we shan't dwell on such matters, let's get down to the nitty-gritty of why we are here - to see the shoddy state that is my army for the Birthday bash tournament!!!<br />
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This will be a short post as I'm pretty bushed even without painting a whole new army for the event (like some people Ian...), but see! I have actually been busy...<br />
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<i>Night time painting without appropriate lighting... Excellent... </i></div>
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There was a few painting aspects of my Necron models such as the carapaces that I wasn't very happy with, so in desperate mad dash, I've recoloured all of them in Caliban Green (this not a nice paint to work with, it has a tendency to streak badly even after watering down). Not having as much time as I would like, I would edge highlight all of these areas for the event, but alas I had a lot of basing to complete as well.<br />
<br />
I feel that the force looks much better than it was, however the warriors definitely need stripping or replacing as they have been over painted several times in the last 8 years.<br />
<br />
Right now I just have some minor repairs to do on the Canoptek Tomb Stalker as I managed to knock an arm off (would just happen wouldn't it...).<br />
<br />
Otherwise have a wee look at the Force I'm taking to the Birthday Bash Tournament! Next time hopefully I'll have something up that is more up to my current standard of painting, and as always apologies for the shoddy camera work!<br />
<br />
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The event is this Saturday, and I'll get as many photos of the armies attending and how I faired in the event (for good or for ill!). If you want to follow the post event run down from Dave Weston, pop over to <a href="http://40kaddict.uk/" target="_blank">40kaddict.uk</a></div>
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Also I have been working on St Celestine and the Geminae Superia, and I'll hopefully have these completed soon! </div>
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Until next time, </div>
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Jonathan </div>
<br />Anonymoushttp://www.blogger.com/profile/10097361461355433629noreply@blogger.com8tag:blogger.com,1999:blog-6925265917820934748.post-88286113847134555802017-02-06T08:00:00.000+00:002017-02-06T08:00:00.642+00:00Battle Report: Clash at the NWGC (Dragons Eye Vs. Krakaddict) <div class="separator" style="clear: both; text-align: center;">
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<br />
Good Evening Ladies and Gents,<br />
<br />
Today we are going to have another stab at actually completing a battle report (fingers crossed this all goes well), this is a 1500pt battle between myself running the Maynarkh Dynasty, and Ian from <a href="http://krakaddict.blogspot.co.uk/" target="_blank">krakaddict.blogspot.co.uk,</a> running his new Space Wolves list. As you are aware, we are both heading to the Birthday Bash, so getting some test games in is essential for Ian (as it is a completely new army for him), and for me to try out the changes to Imperial Armour 12.<br />
<br />
<b>The Armies</b><br />
<b><br /></b>
<b>Necron Maynarkh Dynasty </b><br />
1500pts CAD, No Allies, No Lords of War. Total Army Cost:1500pts<br />
<br />
HQ<br />
Kutlakh the World Killer<br />
<br />
Elites<br />
X1 Canoptek Tomb Stalker<br />
X5 Charnal Lychguard with flensing scarabs<br />
<br />
Troops<br />
X5 Maynarkh Immortals with flensing scarabs<br />
X10 Maynarkh Warriors<br />
X10 Maynarkh Warriors<br />
<br />
Fast Attack<br />
X2 Heavy Destroyers<br />
<br />
Heavy Support<br />
X1 Doom Scythe<br />
X1 Doomsday Ark<br />
<br />
<b>Space Wolves </b><br />
Combined Arms Detachment Space Wolves: Codex (1500pts)<br />
<br />
HQ<br />
Iron Priest, Helfrost pistol, Tempest Hammer<br />
<br />
Iron Priest, Helfrost pistol, Tempest Hammer<br />
<br />
Elites<br />
Dreadnought, Blizzard Shield, Fenrisian Great Axe, Smoke Launchers, Venerable Dreadnought<br />
<br />
Wolf Guard Terminators<br />
4x Wolf Guard Terminator, Assault Cannon, Chainfist, 3x Power Fist, 3x Storm Bolter<br />
Wolf Guard Terminator Leader, Frost Sword, Storm Bolter<br />
<br />
Troops<br />
Blood Claws<br />
15x Blood Claw, 15x Bolt Pistol, 15x Chainswords<br />
Stormwolf, 2x Twin-linked Multi-Meltas<br />
<br />
Grey Hunters<br />
4x Grey Hunter, 4x Bolt Pistol, 4x Boltgun<br />
Razorback, Twin-linked Heavy Bolter<br />
Wolf Guard Pack Leader, Chainsword, Storm Bolter<br />
<br />
Grey Hunters<br />
5x Grey Hunter, 5x Bolt Pistol, 4x Boltgun, Meltagun<br />
Razorback, Twin-linked Heavy Bolter<br />
<br />
Fast Attack<br />
Thunderwolf Cavalry<br />
Thunderwolf Cavalry, Frost Axe, Storm Shield<br />
Thunderwolf Cavalry, Frost Axe, Storm Shield<br />
Thunderwolf Cavalry Pack Leader, Frost Axe, Storm Shield<br />
<br />
<b>Maelstrom Mission:</b><br />
The mission was Cleanse and Control (rolling for deployment type).<br />
<br />
<b>Deployment </b><br />
Dawn of War, No Night Fighting in effect. Space Wolves to deploy first, and take first turn. Necrons failed to size the initiative.<br />
<br />
<b>Turn 1 Space Wolves</b><br />
Objectives: Secure objective 1, hunt for glory and secure objective 4<br />
<br />
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<b><br /></b>
Having placed each of his rhinos at each of the space wolves board sides, the wolves looked ready to claim objective 1 with the first of his razorbacks, and to tie up objective 6 to start the game off. The Necrons had set up in a standard wall format against the wolves using the scenery to limit the firing arcs from the space wolves. The wolves turn ended with a smattering of heavy bolter shots from the razorback by objective one forcing a failed reanimation check on the Maynarkh Warriors by Kutlakh and his retinue, with one of the undead killing machines being sent back to the stasis crypts.<br />
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<br />
Ian Finished the Turn claiming secure objective 1.<br />
<br />
<b>Maynarkh Dynasty Turn 1</b><br />
<br />
Objectives: Secure objective 1 secure objective 6, Scour the Skies<br />
<br />
Having weathered the opening salvo from the space wolves, the Necron advance began. The Maynarkh Warriors began to stomp after the Thunderwolf Cavalry that were bearing down on them at speed, as Kutlakh and his Charnal Lychguard cohort swept round to follow the warriors.<br />
<br />
The Immortals preceded to March off towards objective 4 held by one of the Razorback, whilst the second Maynarkh warrior squad held objective 6 in the bottom corner digging in.<br />
<br />
The Necron shooting phase was much more devastating for the Space Wolves compared to their first turn. The Doomsday Ark drew a bead on the razorback by objective 1 and with a lucky scatter, scored hits on the razorback, and the Thunderwolf Cavalry, as the heavy destroyers poured sick green gauss fire into the razorback.<br />
<br />
The conflagration vaporised 1 of the Thunderwolves, and the Iron Priest and his unit bailed out of the smoking wreckage of the razorback. With no units in range to charge the Necron first turn ended. Scour the Skies was discarded at this stage.<br />
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<br />
Turn 1 Result: Space Wolves 1/Necrons 1<br />
<br />
<b>Turn 2 Space Wolves</b><br />
<br />
Objectives: Hungry for Glory, Secure objective 4, The Heroes of Fenris<br />
<br />
Having felt the initial wrath of the Doomsday Ark, the Space Wolves made strategic moves to start hugging the terrain. Unfortunately for Ian the Stormwolf had decided it wasn't ready to come on the field yet also.<br />
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<br />
The remaining razorback backed up whilst the Terminators proceeded to lope towards the immortals. The Thunderwolves now proceeded to get into charge range of the warriors beside them also. From behind the ruins where objective 1 hid, came the might of the Venerable Dreadnought, smashing through the wall. Clearly it wanted to get in on the bloody action as well.<br />
<br />
Pot shots from the Thunderwolves, the Iron priest and his unit, causing no wounds as the Necrons broken bodies wove back together. On the other side of the field, the rampant howls of the Terminators echoed across the battlefield as they poured shots of autocannon fire and stormbolter shots into the Immortals, their bolts backed up by the fire from the razorback, felling all but 2.<br />
<br />
Finally the Space Wolves were now in range to assault the Warriors, only for the unit to fail their charge, with the resulting overwatch taking down another of the Thunderwolves. Ian forgot that the Thunderwolves had the fleet special rule, which would have meant the unit getting into combat this turn.<br />
<br />
More luckily for the Space Wolves, the Venerable Dreadnought smashed into the Necron Destroyers wiping them out.<br />
<br />
<b>Maynarkh Dynasty Turn 2</b><br />
<b><br /></b>
Still having to secure objective 1 and 6, the Necrons pulled Big Game Hunter from the deck.<br />
<br />
Unluckily for the Space Wolves, Necron reserves showed no hesitation in coming onto the board, with the Doom scythe coming on from the Necron board edge and the Tomb Stalker outflanking to objective 4 where the second razorback had remained under unmolested.<br />
<br />
The Necron warriors proceeded to March towards the now fleeing (Ian disagreed that this was a tactical decision) Thunderwolf, as Kutlakh and his retinue moved up ready to turn the Venerable Dreadnought into tiny pieces. Having forgotten about the Necron immortals, they remained in position. Still holding down the objective in the back field the second unit of warriors continued to sit quietly. The Tomb Stalker moved six inches to get close enough for rapid fire range with its gauss flayers.<br />
<br />
The shooting phase began with the Doom Scythe deciding that the Terminator squad now had to go, firing its death Ray and twin linked destructors, felling all but one of the soon to be rampaging wolves. The Doomsday Ark fired once more only for the shot to scatter just out of range of Kutlakh and his unit (danger close indeed!). Further shots from the Necron warriors pattered off the Venerable Dreadnought, it's frost shield turning away all of the incoming fire. The Tomb Stalker rapid fired into the back of the razorback glancing all but one Hull point off the vehicle ready to assault next turn.<br />
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Having only Kutlakh's unit in charge range they shambles forward ready strike at the Ancient war machine... This did not go well... Feeling confident going into the assault, with a possible 20 warscythe attacks from the Charnal Lychguard, they were promptly knocked down to only 2, with every swing of the deadly scythes and kutlakhs blade being turned aside by the frost shield, this was going to be a make or break fight to take down the dreadnought!<br />
<br />
Turn 2: Space Wolves 1/Necrons 1<br />
<br />
<b>Space Wolves Turn 3</b><br />
Objectives: Secure Objective 4, Hungry for Glory, The Heroes of Fenris<br />
<br />
The Space Wolves were now ready to start striking back at the Necrons in force, yet the stormwolf carrying the 15 blood claws was still nowhere to be seen.<br />
<br />
The Iron priest and his unit currently hiding in the now badly damaged razorback hopped out ready to start firing on the mechanical monstrosity that was about to start tearing up their transport. The remaining Terminator his pack now devastated, began the March to sweep down the last of the immortals, whilst the last Thunderwolf moved to join the fight against Kutlakh.<br />
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<br />
Starting off the phase the now Lone wolf Terminator shot at the immortals, leaving only one left to be assaulted. The Iron Priest, and his squad of Grey Hunters, fired non stop into the Tomb Stalker but only managed to take off a wound.<br />
<br />
As the assault phase opened, the lone wolf charged with all the ferocity that he could muster, only for the flickering fire of the immortals gauss blaster to kill him in overwatch, the Necron was soon to move on impassively at the passing of another hero of fenris.<br />
<br />
In the prime ticket fight of the battle, Kutlakh and his unit were once again badly mauled as the Dreadnought swung his mighty frost axe, pushed around amusingly like a rag Doll, the Lychguard placed themselves in front of the deadliest hits falling for their Overlord. Incensed by this the Overlord retaliated, somewhat impotently as he only removed a single Hull point. It looked like the Overlord soon would fall to the fallen Space Wolf hero.<br />
<br />
<b>Maynarkh Dynasty Turn 3</b><br />
<br />
Objectives: Big Game Hunter, Secure Objective 1, Secure Objective 6<br />
<br />
Turn 3 for the Necrons was going to be make or break now with the death of the Lychguard, something had to turn quickly for the Necrons. The warriors began to move up to support their embattled Overlord, whilst the remaining Immortal continued to shambles towards Objective 4.<br />
<br />
In the shooting phase everything changed, with a bead on the Iron Priest and his unit the Doomsday Ark fired a blinding shot of light, which promptly scattered over Kutlakh, the venerable Dreadnought, and some of the Iron Priests unit. The Space marines with the Iron Priest were promptly vapourised, and the Dreadnought took a devastating hit, unable to turn the shot away the Ancient was left standing immobilised, his servo motors damaged by burning green fire... Kutlakh seeing the advantage, ducked in behind the dreadnought in the assault phase stabbing the warrior to death, finally retreating from the burning wreckage towards the warriors. Unscathed, his metal body black charred in several places, he had survived by the (not so much) skin of his teeth!<br />
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The Doom scythe preceded, to fly over head banking towards the second razorback.<br />
The warriors fired again once more at the Thunderwolf, finally felling rider and mount.<br />
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The Tomb Stalker clicked its mandibles in anticipation, but something held it back (rolled snake eyes to charge the razorback and forgot the rerolling for fleet!) so the razorback would survive this turn. One IWND roll and the Tomb Stalker and it was back to full health.<br />
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Turn 3 Space Wolves 1/Necrons 2<br />
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<b>Space Wolves Turn 4</b><br />
<br />
Objectives: Secure Objective 4, The Heroes of Fenris, Hungry for Glory<br />
<br />
To the sounds of whooping and the dolorous tunes of Ride of the Valkyries, the Storm wolf with the Blood claws finally arrived on the field! Flying across the board to disgorge the yapping Blood Claws in the Necron back field within striking distance of Objective 4.<br />
<br />
Having seen the beating that the dastardly Necron Overlord had taken, the Iron Priest made ready to assault him before he could join his warrior unit, Helfrost pistol and bolt pistols failing to hit there mark, or failing to fell the xenos, the Iron Priest assaulted, declaring a challenge to the affront to the blessed machine that was the Necron.<br />
<br />
The Stormwolf began its fusillade by crippling the Doomsday Ark, and removing 3 Hull points, and firing the twin linked frost cannon at the Necron Warriors, which also the blood Claws began firing into with bolt pistols, only by going to ground did the Maynarkh Warriors only manage to lose 4 of their number.<br />
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In the assault phase the Iron Priest challenged Kutlakh to an epic duel, in which kutlakh failed to reduce any if the iron priests attacks. However kutlakh promptly dispatched the Iron Priest over killing into the rest of the unit (however Ian had just scored 2 victory points for that challenge to take the lead!). Kutlakh consolidated towards objective 1 and would be there next turn.<br />
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<b>Maynarkh Dynasty Turn 4</b><br />
<br />
Objectives: Big Game Hunter, Secure Objective 1, Secure Objective 6<br />
<br />
The Maynarkh Dynasty turn began with Kutlakh sweeping forwards to take Objective 1, with the Warrior squad beginning to sweep around towards the blood class assailing the second warrior squad. The singular immortal moved closer to objective 6 but stayed just out of range for the moment, while the Tomb Stalker moved into range of the remaining razorback.<br />
<br />
In the shooting phase the crippled Doomsday Ark fired a broadside at the Stormwolf but failed to hit with any shots. The warriors about to be attacked by the blood claws only could stand up for now.<br />
<br />
The Tomb Stalker having failed to charge last turn rushed the razorback (I remembered fleet this time but didn't need it), and wrecked the vehicle. The Tomb Stalker would have to kill the Long fangs next turn to claim objective 6.<br />
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Turn 4: Space Wolves 3/Necrons 3<br />
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<b>Space Wolves Turn 5</b><br />
<br />
The Space Wolves were now slightly on the ropes but had a chance to claim objective 4 and position for line breaker.<br />
<br />
The blood claws moved to charge range needing 7 to get into combat with the depleted Maynarkh Warriors, while the Stormwolf entered hover mode and positioned to ensure line breaker if the game ended.<br />
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The Stormwolf blasted Las and Helfrost shots at both the Doomsday Ark finally destroyed the xenos construct, and the Warriors, who cowardly went to ground once more to stay alive. The long fangs shot pummelling fire into the Tomb Stalker, but only managed to cause a wound on the mechanical beast.<br />
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The blood claws moment to shine came and assault was called... But they rolled a failed charge and didn't move. The turn ending at this point.<br />
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<b>Maynarkh Dynasty Turn 5</b><br />
<br />
Objectives: Big Game Hunter, Secure Objective 1, Secure Objective 6<br />
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The Lone immortal began the Necron turn by sidling up closer to the long fangs whilst kutlakh made for the Space Wolves board edge in the movement phase, with the shooting phase being particularly non existent or useless (the Maynarkh warriors approaching the blood claws failed to hit in rapid fire range... Idiots...).<br />
<br />
Assault was going to be key, with the Tomb Stalker crashing into the Long Fangs, it's mandibles and claws ripping the space wolves to shreds, claiming objective 6 finally.<br />
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And with that the turn and the game ended!<br />
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Final Result: Space Wolves 4 / Necrons 5<br />
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<b>Post Game Thoughts:</b><br />
<br />
Wow! That game was great! Ian played the space wolves amazingly for his first time with the army, and I will admit I was lucky taking down the Venerable Dreadnought, I honestly thought it would never die and kill my whole army!<br />
<br />
The addition of the frost shield and all those attacks make space wolf dreads terrifying!<br />
Overall I think both forces were evenly matched and the game could have gone either way. The Maynarkh Dynasty list also didn't feel particularly over powered and worked well.<br />
<br />
Element Games, where the north west gaming centre is held looked amazing since its refurbishment (forgot to get a decent picture... Sorry!) it had great atmosphere, scenery and a very helpful tavern wench who supplied beer right to the table! Good times. Of everything at element I only had two minor gripes, one was that the board we played on didn't have an available mat, so the MDF board top did take a bit away from the game, and that the store managed to lose 14 copies of Blood bowl which myself and Ian were going to pick up after having a game, though I'm sure our wallets (and wives) were happy at this outcome. Overall I had a great day, and as always had a great game with Ian who is a pleasure to play against!<br />
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Pop by the Krakaddict.blogspot.co.uk to catch up on Ian's thoughts from the game, I'm sure he'll have something together soon!<br />
<br />
So I hope you enjoyed my first battle report, I definitely have a new appreciation for other bloggers and Games workshop for putting their own together, as this was a bit of a slog, but well worth it! I doubt I will be getting battle reports done for the Birthday Bash event but I'll definitely get lots of photos!<br />
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Until next time<br />
Jonathan<br />
<br />Anonymoushttp://www.blogger.com/profile/10097361461355433629noreply@blogger.com2tag:blogger.com,1999:blog-6925265917820934748.post-49933057858920083222017-01-27T08:00:00.000+00:002017-01-27T08:00:25.740+00:00Tournament Prep: I feel like I'm forgetting something... <div class="separator" style="clear: both; text-align: center;">
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<br />
Hello Ladies and Gents,<br />
<br />
Welcome back, today we're talking about how my tournament prep is going for the upcoming Birthday Bash 2.0 event at the end of February. Things should really be starting to be pick up for myself at the moment, particularly in getting my army ready, unfortunately new shinies always seem to get in the way of actual progress...<br />
<br />
So what's been happening? Well first off, I have only managed to rebase paint the carapace on my Necron Doom Scythe. I really should at least get the edge highlighting done soon, but I've been distracted by both the Mistweaver Saih, and Canoness Veridyan (this all stemmed from my recent article on Female models in wargames... It happens sometimes).<br />
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<i>Progress by baby steps</i></div>
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First up we have the Mistweaver Saih, and I've been watching some YouTube videos on how to improve my painting. Unfortunately I feel that I have spent an inordinate amount of time on her skirt, but damn I think it looks fine!<br />
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As you can see I have started to work a bit on the staff, but the next major point to work on is reapplying Abaddon Black to the legs, and start adding Celestra Grey to the smoke she is held aloft on.<br />
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Next up, is my version of Canoness Veridyan. A beautiful sculpt, but one I felt would have benefited more from being in plastic. I had some issues with getting her glued together (Yes I did wash the model first), and may have caused some major rage on my part. The only other major issue is the wiring attached to the skull on her power armour, power plant. This is a ridiculously small component, which unfortunately did not survive the model getting accidentally knocked off my work station by the mother in law (and back to the gluing we went...), which resulted in the part going missing. For now I'm happy to just not look for it and get the model done.<br />
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Painting wise, I have gone for a slightly different tone with the Canoness. Similar to the colour scheme of the Order of the Argent Shroud, I have started with a base of Celestra Grey, wash with Coelia Greenshade, then progressive light dry brushing of Celestra again before a glaze of Ceramite White. There is some more glazing to do, so I haven't decided whether extreme highlighting will be required or not. I am very pleased with how her face came out it's just a shame I can't get a decent photo! Still a lot of work to do but I'm very happy with it so far.<br />
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Post the slightly failed, attempted trip to Warhammer World, myself and Ian from over at <a href="http://krakaddict.blogspot.co.uk/">krakaddict.blogspot.co.uk</a> will be heading up to Element Games to get a test game in with each of our forces for the Birthday Bash, all being well I can try and get some sort of battle report from this up and we can see how the Maynarkh Dynasty fares against the Space Wolves! Pray to the Omnissiah that overzealous tech priests don't delete the "scrap code" from my equipment again hahaha!<br />
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How is your hobbying progressing? Have you a deadline that you are looking likely to miss, have you got a plan? Let us know in the comments.<br />
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Until next time<br />
Jonathan<br />
<br />Anonymoushttp://www.blogger.com/profile/10097361461355433629noreply@blogger.com6tag:blogger.com,1999:blog-6925265917820934748.post-20461015014308760122017-01-23T14:23:00.000+00:002017-01-23T14:23:01.214+00:00History of the Maynarkh Dynasty<div class="separator" style="clear: both; text-align: center;">
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Good Evening Ladies and Gentlemen,<br />
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Today we delve into the History of the Maynarkh Dynasty, what many consider a return to the unknown eldritch horror that once defined the Necron race before the rise of the named Necron characters, specifically set down in the 3rd edition codex.<br />
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Renowned in the deep past of the Necron race, the Maynarkh Dynasty were abhorred and feared for their ruthless nature, particularly in the fight against the old ones during the War in Heaven against the Slann. The Maynarkh Dynasty were at the forefront of the battle against the C'tan at the closing of the War in Heaven when the Star God's were considered at their weakest by the Silent King. For their part in the breaking of the C'tan and particularly Llandu'gor the Flayer, the Dynasty was cursed by the flesh hunger, with the first flayed ones arising within the ranks of the Maynarkh legions.<br />
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For there destructive nature's both in the War in Heaven, and the the downfall of the C'tan, many influential dynasties counselled the Silent King to damn the Maynarkh upon entering their stasis crypts, a quiet death for the horrific Dynasty. They had shamed all of the Necron race by they're actions... Yet the Silent King allowed them to endure, they would be needed in times to come...<br />
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In the closing stages of the 41st Millennium the death of the Caracol Binary Star, erupting in a supernova would be the clarion call for the Dynasty to arise from their 60 million year slumber. The Orphean Sector would soon bear the brunt of the horror of the Necrons. Only the forces of the Death Korps of Krieg, and the Minotaurs Space Marine Chapter would be able to stand in there way. Indeed at the end Lord Asterion Moloch would fight against Kutlakh the World Killer aboard the bridge of his Cairn-Class Battleship, and both would be blown out into the deep of space. But the Chapter Master of the Minotaurs has survived worse, and Necrons are not known to die so easily....<br />
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* * *<br />
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So I hope you all enjoyed the above and are maybe considering picking up Imperial Armour 12. The book, though out of date is still an amazing piece of background, and the effort put into it really shows. I decided not to go too far in, as its perfectly paced and is a great read and I would suggest it on these alone. Other great things with the book, is that it includes Legendary Battles for you to play as the Necrons attack the Orphean Sector and are just like time of war missions, perfect for the hobbyist who likes to try their hand at historical battles. I had originally expected these to be designed at Apocalypse scale, but actually are designed from 1500pt battles up, which was great to see. Also for the narrative and campaign players, we have the usual campaign system which also looks a lot of fun especially using the legendary missions. It's great to get into the events of the universe, a trend Age of Sigmar is really embracing, and I hope 40k continues to do the same!<br />
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Until next time<br />
Jonathan<br />
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<br />Anonymoushttp://www.blogger.com/profile/10097361461355433629noreply@blogger.com0tag:blogger.com,1999:blog-6925265917820934748.post-75550667770209383382017-01-20T08:00:00.000+00:002017-01-20T08:00:26.311+00:00Unit Perusal: Canoptek Tomb Sentinel <div class="separator" style="clear: both; text-align: center;">
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Welcomes Back Ladies and Gents, we're today we continue our look at the new (the book and models have been out a while - Evil Daemon-Monkey on Shoulder) units for Necrons in Imperial Armour 12.<br />
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Today we look at the little brother of the Canoptek Tomb Stalker, no not the Canoptek Spider, this bad boy...<br />
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The Canoptek Tomb Sentinel, is a variation on the Tomb Stalker construct, cited as one of the final war machines designed by Toholk the Blinded (maybe this means he is also responsible for designing the Stalker as well...). With a comparable statline and special rules to the Stalker, also being a monstrous creature, the Sentinel however forego's 2 attacks to gain the Exile Cannon. <br />
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The Exile Cannon is a 12in StrX, Ap- Heavy 1, small Blast, weapon with the exile blast rule. Now this does not look good until you look at the rules for exile blast, which state that all models under the template equate to the number of hits resolved against the unit. Randomly determined models must then pass a strength test or be removed from play, with units with no str value auto passing. Vehicles and buildings suffer an automatic penetrating hit with no saves possible.<br />
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This works beautifully with the Tomb Sentinel's Deep Strike, outflank and fleet special rules and could be considered to be a great way to deal with enemy armour and elite units. Twinning the Sentinel and the Stalker together as well, could make a great combo for hunting super heavy vehicles and Gargantuan creatures. And with non-vehicle Lords of War, a great way to remove pesky units that could be a major hindrance. Chapter Master with Shield Eternal, no problem, one failed straight check and buh-buy. At 39 melta bombs I feel this unit is an absolute steal. It might not have the close combat output of the Stalker, but I feel keeping Rampage nicely offsets this downside. Overall I think this unit might actually be slightly better over all compared to its brother. Also always make sure to have the points to take sepulchral scarabs to increase its survivability.<br />
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Of all its rules, only the ability to take a gloom prism needs amending for use with the current codex as the way the equipment works now is different to how it was in IA:12. Just use the current codex ruling and this will slot straight into any Necron list nicely in the heavy support slot. I feel it would also work brilliantly in a themed battle where you have another mecha-bug to defend your Tomb Complex (which funnily enough is what we will be looking at next time).<br />
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What do you think of the Tomb Sentinel, good? Bad? Meh? Let us know in the comments.<br />
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Until next time,<br />
Jonathan<br />
<br />Anonymoushttp://www.blogger.com/profile/10097361461355433629noreply@blogger.com0tag:blogger.com,1999:blog-6925265917820934748.post-47169823880439125882017-01-18T12:00:00.000+00:002017-01-18T12:00:01.634+00:00Fantasy Poster Girls in the Age of Sigmar (...Sort of... ... Mostly...) <div class="separator" style="clear: both; text-align: center;">
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So Ladies and Gents,<br />
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Its been a wee while since I last dipped my feet into the well of possibilities that is Age of Sigmar. So today I thought we would have a look at, in one of my opinions, one of the game systems strongest attributes - strong female representation. <br />
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Now I won't get into the mirky mess that is, feminism in gaming, and the lack of strong female character models in other gaming systems, as this has been covered by people more knowledgeable than myself, though for myself I have great expectations for Warhammer 40,000 in particular with the re-release of Saint Celestine, in her beautiful new cast (I can't wait to get my hands on her model... Wait... That doesn't sound quite right... Swif-tly moving on...), the Geminae Twins and, what this may mean for the return of Sisters of Battle.<br />
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So getting back to the Age of Sigmar, this foundation of representation of female characters could only be achieved by the stellar work that was put into the Old World and exhibiting it with Warhammer Fantasy Battles. <br />
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<i>...Thrums Melodic Harp... </i></div>
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If we take a trip back down memory lane (for me, what are you doing here in my head? Wait for me to type it...), just before the End times were upon us in WHFB, I was in a hobby rut, so I did what any heathen and Heretic would do, and started looking at other gaming systems. Not wanting to stray too far from the pack, I began looking into the fantasy range of miniatures by Games workshop.<br />
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But making such a decision is always hard to make, so I turned to the most important person in my life, my other half Kelly. After much humming to and fro over what army to start we settled on the Dark Elves, primarily because of the amazing hairdos that the Witch elves had (you can imagine which one if us used this as the major deciding factor... Bonus hint I am going bald ๐).<br />
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<i>That's some proper rockers hair there, bring back memories of being able to mosh</i></div>
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But if we look past the hair for a moment we can see a breakthrough in the development and production of these figures. No longer was dynamic and accurately (for the time) body proportions used outside of character models, but to showed that games workshop could design the female form for base units, without necessarily being used for titillation as many other companies were, and are won't to do even today (I'm looking at you raging heroes - yes they look amazing but they are just miniature titillation).<br />
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At this point it would be remiss of me not to mention the Bloodrack Medusa, also produced at the same time as the Witch Elves, and the infamous breast that was brought up at the time on the Internet. But if we look at the concept of the model, that it is aiming to show the twisting of, what is considered to be beautiful, to the horrific, we can see that showing of what maybe consider taboo has gone beyond merely physical to something more psychological and deeply troubling. Maybe I'm reading into this too much, but I like to think these sort of considerations go a long way to making a great model, and personally I think the medusa is.<br />
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<i>Who says snakes can't be blue</i></div>
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At the start of the article I showed a picture of my WIP for Valkia the Bloody, another great model (but one I wish they had kept in metal, only because her spear Slaupnir really would benefit from pinning due to the small joint at the wrist). She is our power fantasy for females, and in my opinion the best character in the Bloodbound Battletome. Just like how she plays in the game she is aesthetically modelled to be fast, agile and utterly deadly. A misconception I have seen previously, is that power fantasys are usually limited to the over-muscled killing machine, and though Space Marines fill this aspect nicely nine come close as Skarr Bloodwrath. Dude is ripped, so ripped he looks like he burst out of his skin. So I love the juxtaposition of these characters, diametrically opposed aesthetically, but filling the same outlet as a painter and a gamer.<br />
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Games Workshop has a great opportunity coming up with the highly anticipated Aelves releases for all of the previous iterations (High, Dark and Wood), which has been shown with the recent Mistweaver Saih for Warhammer Quest: Silver Tower, to really make some astounding female characters. I look forward to seeing what they bring us soon.<br />
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<i>Soon my pretty... Soon it will not be too wet to base spray you... </i></div>
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Until next time<br />
JonathanAnonymoushttp://www.blogger.com/profile/10097361461355433629noreply@blogger.com2tag:blogger.com,1999:blog-6925265917820934748.post-91210206450489337962017-01-17T12:00:00.000+00:002017-01-17T12:00:12.417+00:00Unit perusal: Canoptek Acanthrites <div class="separator" style="clear: both; text-align: center;">
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<br />
Good Evening Everyone!<br />
<br />
Following on from me looking at some of the units from Imperial Armour 12, I have decided to look at the rest of the units presented for the Necrons as part of the Dark Harvest list for the Maynarkh Dynasty.<br />
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Today we will look at the Canoptek Acanthrites. A new addition to the mecha-bug aesthetic for Canoptek Constructs we have a locust-styled unit, comparable to a space marine captain statline, with standard power armour and an additional point of toughness, rounded out with the standard slow initiative that follows the fluff of the Necron race.<br />
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Starting as a unit of 3 at the cost of 30 melta bombs you gain a jump infantry unit, with fearless, stealth, a void blade (this has the entropic strike special rule so follow the current codex ruling on this), and a cutting beam per model. Cutting beams are s6 ap2 assault 1 and have the melta rule, so they do have a good chance to pop some vehicles, but your going to want to get up close and personal with max range the same as max charge range. You can also take a further 6 Acanthrites per fast attack slot past the first 3, though this would be an epic point sink for a single unit (almost a 3rd of your available points in a 1500pt game. Maybe a unit like this would definitely be suited more to either Unbound or Apocalypse. These units really want to be hugging the scenery, running back field disruption.<br />
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As always with Canoptek Constructs they do not have re-an so their durability versus standard Necrons is slightly less. These units are fighting for the same slots as other strong units such as destroyers in the Necron Codex m, where they can be taken, and with the Maynarkh Dynasty. . I feel they would play great in a fluffy themed game for a Tomb raid, where Scarabs, Spiders, Wraith, Stalkers and Sentinels are a protection force led by a Cryptek. Hmmm... I might just throw something like that together once I get a few of these in the future.<br />
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<i>ยฉGames Workshop 2017 </i></div>
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Model wise they look absolutely gorgeous, as is the standard with Forgeworld, though I really hope the flying bases are pin mounted and not ball mounted as I have had some serious issues with these in the past, otherwise there looks to be little fiddly bits past the levitation orbs and stalks on its back. You get a unit of 3 Canoptek Acanthrites for ยฃ42.00 plus shipping or your regional equivalent, just stop by <a href="http://forgeworld.co.uk/" target="_blank">forgeworld.co.uk</a>.<br />
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Next time we'll look at the brother of the Canoptek Tomb Stalker, the Canoptek Tomb Sentinel!<br />
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Until next time<br />
JonathanAnonymoushttp://www.blogger.com/profile/10097361461355433629noreply@blogger.com0tag:blogger.com,1999:blog-6925265917820934748.post-55917828839333459652017-01-16T09:00:00.000+00:002017-01-16T14:01:54.770+00:00Update: Awaken The Dolmen Gates... We we make for Warhammer World!!! <br />
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<b>Update: looks like Warhammer World won't be happening quite yet, Ian called up for some tables and the events team had the gall to be running an event... How dare they do their jobs ๐</b></div>
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<b>Anyways playtesting will still be completed just not in the hallowed halls of nerd heaven, I'll update again once we know where we're headed. </b></div>
<br />
The Antechamber whistled with the cold brush of air on metal and stone. The occasional dripping of what could possibly be water punctuated the silence. This was a dead place.<br />
<br />
No. This was a place of the dead.<br />
<br />
Soft, sickening lights shimmered from the recessed pillars on the floors, glyphs of magma-level complexity and mathematical impossibilities shone to life upon their surfaces. One by one, the procession of pillars lit up with the light of dying suns in the wake of a giant. The heavy clanking of footfalls echoed dolorously, as they lead up to a fresco at the back of the room.<br />
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Silvered motifs of the Dead Necrontyr race adornrd the fresco facing. Depictions of the triumphs of the Dynasty in its heyday of power. Framed in the centre, what could be considered to be a humanoid female, sat resplendent upon a throne of cold metal, the bodies of her enemies under her boot heels. Her face belied her inhuman nature, eyes dispassionate and dead, compared to the life in the imagery of the rest of the fresco.<br />
<br />
As the giant approached the wall, the soft hissing of mechanical limbs came from the deep corners hidden in shadow as the wall began to run like mercury. Slowly but surely the females form pulsed outwards as the rest of the metal flowed with her, until a goddess of death was all that remained. Sitting upon her throne.<br />
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Like the chiming of soft bells, she said, "It is time, summon Toholk to awaken the gates".<br />
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None would have thought the chiming of soft bells would herald the death of a world.<br />
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* * *<br />
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Good Evening (or Good Morning/Day depending on where you are in the world)!<br />
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So, the Legions of The Maynarkh Dynasty (along with me), are headed to Warhammer World in Nottingham on the 28th of this month! The plan for the visit for myself, is to get a game or two in with my current list for Dave Westons Birthday Bash 2.0 Tournament (it looks like I'll be good to bring this to the event! ๐ WOOOO!!!!!!). I'll be up with my friend Ian from Krakaddict.blogspot.co.uk, so if you're there say Hi! Other items include having a refreshing tipple in Bugman's Bar, torturing myself in the forgeworld store, and the standard trip around the Hobby Museum.<br />
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I've been once before, just after the release of the Warlord Titan, so I am looking forward to seeing what else in new in the exhibits whilst in there. That should give me roughly 3 and a half weeks to post about the visit and how the list played (not that I will be changing it!).<br />
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There is a good amount of fixing up to complete for the army in relation to being table top ready but a week off prior to the tourney should be more than enough time (fingers crossed).<br />
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I'll update on the progress of each unit as the weeks progress, and I hope you pop by to see!<br />
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Until next time<br />
JonathanAnonymoushttp://www.blogger.com/profile/10097361461355433629noreply@blogger.com0tag:blogger.com,1999:blog-6925265917820934748.post-33082251914539444022017-01-13T08:00:00.000+00:002017-01-13T08:00:05.230+00:00Flash back - First foray into blogging<br />
Good Evening Everyone,<br />
In a little bit of self agrandisement, I present to you my first proper blog article (not counting my introduction article) which did not even feature here on Dragons Eye! This post originally appeared on the Krakaddict.blogspot.co.uk, run by one of my best friends and gaming buddies, I sincerely hope you pop over there and give it a look. This is what started it all off for me, and having jumped from barely having any page views in the first few months here on Dragons Eye up to a whopping 6269 page views just last month (not sure if I should trust bloggers counting, but I'm still amazingly proud)! I hope you all enjoy, and I promise to keep trying to bring you all new and exciting articles as often as I can!<br />
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* * *<br />
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<b><i>Azrael, He doesn't deserve Eternal Warrior</i></b><br />
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Hello again, thy gorgeous unclean masses! Put away your flaming brands, and pitchforks as I regale you with my words of wisdom.<br />
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I once more stand (sit... I'm sitting...) before this pulpit of communication known as the interwebz, to tell you that the mighty Azrael, Supreme Grand Daddy of the First Legion Astartes... (Ahem... Emperor preserve me I've got a cough)... the First Chapter of Dark Angels!, does not deserve the Eternal Warrior Special Rule!<br />
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Now, before the weeping and gnashing of fanboy teeth try to oust me from my lofty perch, I entreat thee to have patience, and listen intently.<br />
<br />
Many a Dark Angels' player has lamented the lack of Eternal Warrior in Azraels' unit profile; and having put this down to "apparent" GW ineptitude. However I feel this not to be the case. I see the reasons deep in the churling maelstrom of that vast bloated behemoth that is, the 40k universe (...hides third eye).<br />
<br />
Those brooding visages of manliness that are the Dark Angels, hiding under their bathrobes (I'm wearing mine too right now it's a lovely mauve col...) are but a facet of a theological idea perpetrated by the imperium - read: GW. This is an idea that harkens to that deep seeded need of the masses to be saved; be it man, god, or angels falling from heaven upon roaring pillars of flames!<br />
<br />
The Dark Angels shun all spurious honours, not the fancy baubles and trinkets of other chapters for them! Honour and respect are fought for! They are earned upon the altar of adversity and sacrifice! And it is this which we must focus on.<br />
<br />
Azrael is a Hero. No doubt. For the masses to fully appreciate the sacrifices made for them, grand heroes must make that ultimate sacrifice and die, for otherwise there is no danger, no fear of what may happen. There must be a cost. Azrael is that example, a sacrifice waiting to happen in the face of adversity; to put his life on the line to save the day! Chapter Masters come and go... But Azrael stands as a testament to an idea that not all men are created equal, some are more important in one moment, a moment that can change the course of many.<br />
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I put it to you that Azrael does not deserve the Eternal Warrior Special Rule, he deserves much much more...<br />
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ps.I'm an actual Dark Angels player myself, and in all honesty, I think I wouldn't change Azrael for the world. He's a dude. End of.<br />
<br />
pps. Coming soon to a blog article near you soon!<br />
<br />
Aesthetically Inspired: Step by Step Painting guides by Ian and myself! Tau are inbound...<br />
<br />
Armies of the End Times!: Myself and Ians current armies, the progression of a hobby addiction!<br />
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Until next time, Keep those Braziers Burning!<br />
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๏ฟผ </div>
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Anonymoushttp://www.blogger.com/profile/10097361461355433629noreply@blogger.com0tag:blogger.com,1999:blog-6925265917820934748.post-73328479664596067132017-01-12T14:00:00.000+00:002017-01-12T14:00:14.743+00:0040k Birthday Bash 2.0 Update: Faction Decision! (...Possibly...) Part 4 - The Finale<div class="separator" style="clear: both; text-align: center;">
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<br />
Hello Again Ladies and Gents!<br />
<br />
Today we see the home stretch for me looking at the Maynarkh Dynasty and trying to see if anything needs amending for using the Force in 7th Ed, and the current codex. And to finish out this little exercise for now we will look at the MacDaddy of the Maynarkh Dynasty, Kutlakh the World Killer!<br />
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But before we get into the meat of Kutlakh's rules I think it would be good to have a wee look at this mechanical bad-ass.<br />
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Kutlakh to start is, not the leader of his Dynasty, he is the highest ranking general of their armies, and in his own right, as powerful as some phaeron's of lesser dynasties. The leader of the Maynarkh Dynasty has only ever been referred to as the Mother of Oblivion, and has been hinted to have been either romantically or physically connected with the Silent King.<br />
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Kutlakh has never been focused on the political trappings of the Dynasty structure, preferring to put his efforts into his martial might. At the close of the war in heaven, the Silent King ordered the most powerful of weapons to be turned on the C'tan after he realised their insipid betrayal. The Maynarkh Dynasty was at the front of unleashing these cosmically destructive weapons on the Star Vampires, with many being shattered into the shards they are in the 41st Millennium. Of all the C'tan attacked and defeated by the Necrons, none was so utterly obliterated as Llandu'gor the flayer, personally falling to Kutlakhs hand. With this act all of the Necron race was doomed to the possibility of the flayer curse. None more so than the Maynarkh themselves. But of Kutlakh, devolution to a flayer has yet to happen, he still maintains the majority of his sanity... For now...<br />
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Ooooooohhh Drama!!! ๐<br />
I hope that all got you tingling, as now we move on to look at this bad-ass on the tabletop!<br />
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Statline wise the S, T, and WS all rock in at a Melta bomb with, W3 standard Necron initiative, and A of a melta bomb -1. He comes equipped with a staff of light and the Obsidax. Special rules include, Independent Character, Adamantium Will, Re-An, Splinter of Madness, Phaeron, and Ever-living; these last two in the vien of the articles so far will just be straight dropped. Kutlakh comes with the Death Incarnate Warlord trait as standard, so refer to my thoughts on this from the first article in the series. He also is rocking a 2+sv.<br />
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The staff of light does not have the specialist weapon rule, which conflicts with the obsidax, which does. I can't remember if the previous iteration of the staff had this rule, but currently it doesn't, so we'll stick to the current profile.<br />
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The Obsidax is a beefed up Hyperphase blade. It's S user, Ap2, Melee, Instant Death, and as previously shown a specialist weapon. Pretty tasty.<br />
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Coming back to the Splinter of Madness Rule, this confers, Fear and Fearless to Kutlakh and any unit he is attached to.<br />
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It also gives a little interesting aside as well...<br />
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First off Kutlakh must always fight in a challenge if possible both declaring and accepting. Next at the start of the sub fight stage both Kutlakh and his opponent roll a d6 and add it to their ld value. If Kutlakhs total is greater, the opponent has their WS reduced by the difference for that assault phase ๐ฑ! Such it Imhotekh and your hand removal fetish! ๐<br />
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Kutlakh is nothing short of a beast in combat. He wants to chase your chapter masters, your chaos Lords, your big hitters and mess up their day. I think he is a good character, and is reasonably priced at 44 melta bombs. High shooting and blob squads may cause him lots of issues though. Protecting him with the Charnal Lychguard is key.<br />
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What do you all think? Is Kutlakh worth it? Is he too OP? Would you change anything about him, let me know in the comments!<br />
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Hopefully I will hear soon on whether I can run this list, and I will follow up soon, if not I'll be feverishly looking at something else soon...<br />
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Until next time<br />
JonathanAnonymoushttp://www.blogger.com/profile/10097361461355433629noreply@blogger.com0tag:blogger.com,1999:blog-6925265917820934748.post-58787228618527149912017-01-12T08:00:00.000+00:002017-01-12T08:00:09.654+00:0040k Birthday Bash 2.0 Update: Faction Decision! (...Possibly...) Part 3<br />
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Good Morning Ladies and Gents!<br />
I hope you all got an excellent night sleep as we return to the horror of the Maynarkh Dynasty, and the dread legions at they're disposal!<br />
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First things first, Fast Attack and Heavy Support Choices. If you have read the previous posts we are looking at the choices as per my list for the Birthday Bash 2.0 Tournament, so once I've finished this set of rereviews I'll come back and visit the other units in these respective slots.<br />
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So I having selected to use X2 Heavy Necron Destroyers, a Doom Scythe and a Doomsday Ark, with the Imperial Armour book you are instructed to use the entry from Codex: Necrons, so these will be the same as you all know and love. Which leads us to...<br />
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<i>The Elites</i><br />
This is a fun section and presents units that may seem new to some:<br />
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Charnal Lychguard<br />
Just like with the current codex, Overlords can have their fluffy body guard unit. A Maynarkh Overlord can take a single unit of these deadly close combat bots. Rocking the same stat line as their codex counterparts, Charnal Lychguard, gain the rage and fear special rules. Now I hear you cry out how can these be reasonable versus their counterparts? I'll tell you. They cost an extra 22 melta bombs on top for basically rage and fear... In any other life I'd say drop that points value down to maybe another 5 melta bombs on top of the unit and you'd be grand, but for now, I think superceding the re-an special rule and leaving them as is, is an excellent compromise for the tourney without being OP.<br />
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Canoptek Tomb Stalker<br />
OMG A GIANT MECHA CENTIPEDE OF DOOM!!! ๐ The first ever Forgeworld model produced for the cash strapped customer (kudos if you have a Necron Pylon, I secretly hate you lol) this is the beefed up cousin of the Canoptek Tomb Spider. Rocking the Deep Strike, Outflank, Hit and Run, Night Vision, Rampage, Fearless, Fleet, Acute Senses, and War Construct special rules, this beastie stat line comparable to a Carnifex, hits just as hard, but from many different directions. You can also purchase Sepulchral Scarabs for 4 melta bombs that give it IWND and it's a monstrous creature with X2 glass flayers.<br />
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So what is the War Construct Rule I hear you ask, well it basically means any weapon that wounds on a flat value will only ever wound on a 6. This is a unit that can't be guaranteed to be poisoned to death. Now a lot of these rules really make it seem scary, but like nid players know deep striking big gribblies into a tabletop can be very hazardous, and as it draws a lot of fire, getting isolated is a death sentence for the model with only the wounds of +1 over a base of Necron Scarabs. It's big it's scary, but it can die very quickly and at the cost of 45 melta bombs.<br />
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I feel the unit is fine as it is. Just like all Canoptek constructs this beastie does not have the re-an rule either so no need to worry about that here.<br />
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As I feel the unit is actually well balanced for its points, and is more of a psychological terror unit for your opponent I don't think this needs amending and worst well within the bounds of the current codex, but please, please let me know if you think this unit is overpowered, and if so what would you change? It's an amazingly sexy model and I think would be a great addition to the upcoming event.<br />
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Next time we will be looking at the final entry, on Kutlakh the World Killer!<br />
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Until next time... Game with the lights on...<br />
JonathanAnonymoushttp://www.blogger.com/profile/10097361461355433629noreply@blogger.com2tag:blogger.com,1999:blog-6925265917820934748.post-15467444214065741962017-01-11T17:00:00.000+00:002017-01-11T17:00:20.007+00:0040k Birthday Bash 2.0 Update: Faction Decision! (...Possibly...) Part 2<br />
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Welcomes Back Ladies and Gents to my random waffling on how to amend Imperial Armour 12, specifically in relation to the Necrons of the Maynarkh Dynasty, for use with the current Necron Codex!<br />
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So today we are going first look at the list I am currently using, the the following articles will look in depth at each section of the Force Org, and what needs changing if necessary.<br />
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<b>The List</b><br />
1500pts CAD, No Allies, No Lords of War. Total Army Cist:1500pts<br />
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HQ<br />
Kutlakh the World Killer<br />
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Elites<br />
X1 Canoptek Tomb Stalker<br />
X5 Charnal Lychguard with flensing scarabs<br />
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Troops<br />
X5 Maynarkh Immortals with flensing scarabs<br />
X10 Maynarkh Warriors<br />
X10 Maynarkh Warriors<br />
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Fast Attack<br />
X2 Heavy Destroyers<br />
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Heavy Support<br />
X1 Doom Scythe<br />
X1 Doomsday Ark<br />
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The List is quite elite and could be blown off the board by a lot of shooting. The Maynarkh list really favours aggressive close combat armies, which isn't what you would normally expect from a Necron army! So with that out of the way, let's start looking at these units, first off today, the troops!<br />
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<i>Maynarkh Warriors</i><br />
Maynarkh Warriors are comparable to their Codex counterparts in every respect but one: they can take fencing scarabs. I won't be taking them as I do not have the points, however as a unit they will be grand for tarpit purposes, and hopefully some occasional tank hunting. The only amendment would be that the unit must use the re-an rule from the main codex.<br />
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Maynarkh Immortals<br />
Again another unit which is comparable to its counterpart in the Necron Codex. The differences here is that you can only ever take one unit of Immortals (for fluff reasons) and the unit gains access to flensing scarabs. I have taken the scarabs here as gaining shred for the first turn of combat should help improve the units killy ability. Again this only happens for the first combat phase not every combat phase. As with the Maynarkh Warriors the only amendment would be that the unit must use the re-an rule from the main codex.<br />
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Neither unit has access to any other rules, so not a lot to really reconsider here. Points wise there also is no difference between Imperial Armour 12 and the Necron Codex as it stands.<br />
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Otherwise the list can take Flayers as a troop choice, however they are distinctly inferior to their codex counterparts, not having inherent shred, less attacks and having to be taken in units of ten. For me I would have considered the Flaybers but I only have 5 so I'm happy to leave them for this time.<br />
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Let me know what you all think I the comments, are these units reasonable? We'll next look at Fast Attack and Heavy Support, and if there is time possibly the Elites as well, before finishing up with MacDaddy cray-ray himself kutlakh the world killer!<br />
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Until next time<br />
Jonathan<br />
<br />Anonymoushttp://www.blogger.com/profile/10097361461355433629noreply@blogger.com8tag:blogger.com,1999:blog-6925265917820934748.post-22031362534155875422017-01-11T08:17:00.002+00:002017-01-11T08:17:47.290+00:0040k Birthday Bash 2.0 Update: Faction Decision! (...Possibly...) Part 1<div class="separator" style="clear: both; text-align: center;">
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Hello People's of the interwebz!!!<br />
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Today I come to you with some thoughts on what I may be taking to Dave Westons 40k Birthday Bash 2.0 Tournament! After much thought I have come to the conclusion that I would like to deviate a little from the standard armies that we are all familiar with to have a look at the Necrons of the Maynarkh Dynasty, as presented in Imperial Armour 12.<br />
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The first thing to acknowledge is that using this list has not yet been checked or approved by Dave, so I'll let him know then go from there (fingers crossed I'll hopefully be able to bring it for something a bit different). Secondly the army is, to say the least, "bit " out of date. To this end I propose the following amendments and non-amendments (might not be correct grammar but let's roll with it) to the rules for the Maynarkh Dynasty, as found in Imperial Amour 12:<br />
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<b>Warlord Traits:</b><br />
1. <i>Predictive Strategist</i><br />
Reserve Manipulation +/-1 whilst Warlord is on the table. Many armies can use similar warlord traits, so I don't think this needs amending for use at the event.<br />
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2. <i>Dust and Ashes</i><br />
Denying Slay the Warlord to your opponent nets you a victory point. Not too power inherently but can be a game changer. I still think this is OK as is.<br />
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3. <i>Blood of Ancients</i><br />
Just like good old Chaos champion rule for challenges, with the exception ICs killed in combat award victory points. Really need Dave W to make a call on this one. Any suggestions for the communities opinion on whether this is too OP is also welcome (and if so suggestions to update).<br />
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4. <i>Unbending Will</i><br />
Reroll re-an's within 3in of an objective. . Not too shabby, I think this is grand as is.<br />
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5. <i>Fire of the Heavens</i><br />
During the shooting phase (every one!) a unit which is a vehicle or artillery can resolve a single ranged attack at +1S! Doesn't exceed max S, but is still a bit OP for a friendly tournament... Maybe reduce this to one use a game.<br />
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6. <i>Death Incarnate</i><br />
Warlord and unit gain Crusader. Not too shabby, so fine as is.<br />
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<b>Army Special Rules</b><br />
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<i>Reanimation Protocols</i><br />
So IA:12 was originally written with the 5th edition codex (some call it the first 6th edition codex, but that is neither here nor there) in mind. To this end, I would say all units with this rule, must follow the rule as presented in the current codex: Necrons.<br />
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<i>Flensing Scarabs </i><br />
Unit equipped with Flensing Scarabs has the shred rule for the first turn of assault in the game. Doesn't seem to bad, keep it as is.<br />
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<i>Entropic Strike</i><br />
Harks back to the previous codex where you could remove a models armour save or reduce the armour value for vehicles. I suggest replacing this to the entry in the current codex, as this rule specifically applies to scarabs (I haven't seen any other units that can make use of this rule in IA:12).<br />
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<i>Living Metal</i><br />
Wording same as in current codex. No need to dwell here.<br />
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<i>Ever-living</i><br />
The rule no longer exists in the current codex, so for all intents and purposes this rule should be ignored for all units that have it in IA:12.<br />
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<i>Mark of the Flayer</i><br />
Roll a d6 if a Maynard overlord/or unit they have joined fails a moral check or wipes a unit in close combat. Immediately apply result from MoTF table:<br />
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Berserk<br />
Basically what kharn does when he misses in close combat (at d3 auto hits). Hits himself if on his own for a wound. Fluffy and not to powerful, definitely a hazard to use Maynarkh HQs, love it.<br />
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Remains in Control<br />
No effect.<br />
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Transfiguration<br />
Overlord gains fearless and rage. At end of the battle, overlord counts as destroyed for the purposes of victory points and StW.<br />
More of the same, a hazard to take but love the fluffiness, can stay as is currently.<br />
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Next time I'll post about the units I may take in the book ((depending on whether I can take this army) some units are massively over costed these days hahaha) and what it may look like for my list.<br />
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Please let me know what you think in the comments, are the amendments reasonable? Have the things that stayed the same reasonable? Shout out and let me know!<br />
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Until next time<br />
JonathanAnonymoushttp://www.blogger.com/profile/10097361461355433629noreply@blogger.com3